To Gamify Means to Make People Play
Gamification is not measured in terms of prizes, but by the player’s enjoyment during the process. There is also room for game in the world of culture.
A Playful Attitude as the Basis of the Creative Process
When understood in a exploratory, free and relational way, the game becomes a powerful tool for research and production.
Why museums need to play more
Play has always been used as an educational resource, and MuseumNext Barcelona showed us how Museums are also gradually adopting the strategy of play.