Education
The Internet Universe of Teenagers
Quima Farré
Educational Briefcase is a pedagogical tool for high schools, to take knowledge and reflections about the impact of the Internet on our lives into the classroom
Education
To Gamify Means to Make People Play
Oriol Ripoll
Gamification is not measured in terms of prizes, but by the player’s enjoyment during the process. There is also room for game in the world of culture.
Education
Learning on the Net (2). Between preventive and educational action
Jordi Bernabeu
We talk about the dependence that can arise from the abuse of networks by teenagers, and problems linked to its relational aspects.
Education
Learning on the Net (1) Uses and dilemmas.
Jordi Bernabeu
Is the net a safe environment for the teenagers? When does usage become excessive? Where is the line between dispersion and the ability to multitask?
Education
Technology
The Technorevolution in the Classroom
Cristina Sáez
Technology must play an important role in a new educational model, so as to stimulate learning and transform it into a more enriching and participatory process.
Education
The Internet. Shallower or Smarter?
Cristina Sáez
Is Internet eroding our capacity for concentration and critical thought or is boosting our mental agility and allows us to learn more and more quickly?
Education
MOOCs: A New Tool for the Knowledge Society
Dolors Reig
This article offers an overview of the brief history of MOOCs and explores their principal features, advantages and drawbacks.