Adrià Pujol Cruells | Marta Salicrú | Lucía Lijtmaer | María García Vera
We invite an anthropologist, a journalist, a writer, and a performer to share their views of the world of video games.
Carlos A. Scolari
COVID-19 has highlighted the need to redesign current interfaces to tackle an increasingly complex and uncertain world.
We explore the relationships between science fiction and video games, two narrative forms with a great capacity for imagining new universes.
Big History is an attempt to explain, in a unified way, the history of the cosmos, the Earth, life and humanity based on science and the scientific method.
Maria Farràs | Edgar Riu
As digital collections increase in size, cultural institutions are seeking new forms of organising and taking care of digital contents.
Visualizations contribute to creating our social imaginaries and expectations, and therefore have an impact on the construction of future realities.
Singer-songwriter reflects on creative processes, the relationship between music and literature, and autofiction.
Across the whole continent initiatives are appearing that, supported by digital technologies, aim to fight the virus.
Beyond the boom in audio formats, voice and sound could configure a new relationship between humans and machines.
Away from human-centred forms of knowledge production, the pandemic opens up the possibility of speculation about more-than-human forms of storytelling
From a feminist perspective, we offer a critical analysis of the machine learning of artificial intelligences to find more equitable practices.
Ivan Pintor Iranzo
We review the visual symptoms of the pandemic, its representation by individuals, politicians, media and the entertainment sector, and the dilemma posed by combining these with the personalised tracking of the population.