Technology
Digital Africa. A developing ecosystem
Carlos Bajo
There is an Africa that innovates and looks to ICTs as a means to solve its problems through a citizen-led process.
Culture
Losers Create Things Too
Rubén Martínez
Music can be a stimulus for personal or collaborative reflection on the act of creation.
Commons
Culture
Female Public/s: Side B of Culture
Mª Ángeles Cabré
The fact is that in spite of their large numbers, women in culture function as minorities, like what Nancy Fraser dubbed “subaltern counterpublics”.
Culture
#Museumnext 2014: Be brave, take risks
Clara Bofill
After a decade of museums 2.0, the time has come to become truly digital. But it is also time to find a balance between technophobia and technophilia.
Education
The Internet Universe of Teenagers
Quima Farré
Educational Briefcase is a pedagogical tool for high schools, to take knowledge and reflections about the impact of the Internet on our lives into the classroom
Culture
Wearables in Culture. Made-to-Measure Augmented Experiences
Cristina Sáez
Wearables, devices that we wear as we would a t-shirt or a watch, which monitor everything we do, are already starting to make their way into the cultural world.
Storytelling
Webdocs for Social Change
Carles Sora
The new interactive documentary narratives set up situations involving citizen collaboration and participation, and can become strategies for social empowerment.
Commons
The City and its Small Data
César Reyes Nájera
What role do small data and interactions in shaping our cities?
Technology
Back to the Future: The Internet of Everything
Cristina Sáez
Can you imagine an alarm clock that decides to wake you up 10 minutes earlier because it knows you have a meeting first thing and there’s a traffic jam?
Culture
A History of Novelty
Jorge Carrión
Review of the idea of what we mean by Novelty from the origins of the Western philosophical tradition, through variations and contributions of the concept until what Novelty is today.
Education
To Gamify Means to Make People Play
Oriol Ripoll
Gamification is not measured in terms of prizes, but by the player’s enjoyment during the process. There is also room for game in the world of culture.